The development of 'art house' gaming with particular emphasis on the impact of 'Dear Esther'
Dear Esther is a narrative-led immersive videogame concept, central to the so called 'art-house' gaming movement.
This timeline focuses on the innovations that led to the development of Dear Esther, and its impact on the initiation of the arts-house gaming movement. Dear Esther is one of a very small group of games that focuses on literature and a purple prose narrative style within interactive storytelling, as opposed to action-based gameplay. This game is particularly unusual due to its community-based development and subsequent importance to the gaming field. It should be noted that many academics and gamers find the label 'art house game' to be divisive; the label is used here simply as the common genre term.;xNLx;;xNLx;Art Game Overview: Wikipedia (2017): [Link_text](https://en.wikipedia.org/wiki/Art_game);xNLx;;xNLx;(Wikipedia, 2017a)
1889-09-23 00:00:00
Nintendo Gaming Card Co.
Nintendo was formulated by Fusajiro Yamauchi as a small family business producing handmade and hand-painted Hanafuda cards.
1892-01-01 00:00:00
Gaming History
Gaming has been a central part of human culture for millennia, with games found in archaeological sites across many parts of the world.
1934-07-01 00:00:00
Audio & Musical Narrative
Innovations for blinded soldiers in listened to rather than read narrative incidentally helped paved the way for narrative-driven games.
1935-12-31 00:00:00
First full-length audiobook recorded
The first full-length audiobook is recorded, of the short story Typhoon, read by BBC announcer Anthony McDonald. (Malvern, 2016a)
1938-01-01 00:00:00
Homo Ludens
The book Homo Ludens ("Man the Player") is written by John Huizinga, discussing the play element of culture and society.
1940-01-01 00:00:00
Nimatron
Nuclear physicist Edward Condon designs the Nimatron for the Westinghouse Pavilion at the New York World's Fair.
1942-01-01 00:00:00
Gaming Developments
A gradual series of steps were instrumental in leading to the eventual creation of videogames, particularly in game-based digital developments.
1945-12-31 00:00:00
Gamebook Creation
Gamebooks, or interactive fiction, begin to be released for children and young adults.
1948-01-01 00:00:00
Narrative RPGs
The development of narrative-driven Role Playing Games (RPGs) highlights the integration history between gaming and narrative storytelling.
1951-01-01 00:00:00
NIMROD
In 1951 the British computer company Ferranti develops NIMROD, the first ever gaming computer, as an exhibit for the Exhibition of Science.
1953-01-01 00:00:00
Chess vs Go
The British Go Association is formed in 1953. In contrast to rigidly rule-based chess, Go is rhizomatic with potentially unlimited moves.
1962-04-02 00:00:00
Spacewar!
Martin Graetz, Stephen Russell, and Wayne Wiitanen of the MIT conceive Spacewar! the first, now legendary, influential computer game.
1967-01-01 00:00:00
The Brown Box
In response to rapidly expanding television use, American engineer Ralph Baer began experimenting with a method to play games on the television.
1972-01-01 00:00:00
Arcade Pong!
Nolan Bushnell, co-founder of Atari, creates Arcade Pong! based on his experiences playing on the PDP-1 whilst at College.
1974-01-01 00:00:00
Dungeons & Dragons
Interactive fiction and board games jointly progressed into tabletop and board-based RPGs such as Dungeons & Dragons.
1975-01-01 00:00:00
Home Pong!
Building on the success of the arcade game Pong! developed in 1972 by Nolan Bushnell, Atari dedicate a team to building Pong! for home gaming.
1976-01-01 00:00:00
Bicameralism
Julian Jayes publishes The Origin of Consciousness in the Breakdown of the Bicameral Mind, in an attempt to define the origins of the inner narrative.
1977-09-11 00:00:00
Atari VCS
Pong!'s sales lead Atari to develop and release the first home console; the Atari VCS.
1978-01-01 00:00:00
Theoretical Developments
Theories on play and gaming, narratology, learning styles, and the inner narrative amongst others all have connections to the development of gaming.
1980-01-01 00:00:00
A Thousand Plateaus
A Thousand Plateaus: Capitalism & Schizophrenia by Deleuze and Guattari is released in France in 1980.
1980-01-01 00:00:00
Space Invaders
Desperate for a smash-hit to downplay competition, Atari release Space Invaders, a console version of a Japanese arcade game.
1981-01-01 00:00:00
Marie-Laure Ryan
Marie-Laure Ryan begins her works on narratology, particularly on narratology in new media forms.
1983-01-01 00:00:00
Gaming Economy
Video games could not have gained importance within a capitalist society without a strong economic foothold.
1985-01-01 00:00:00
NES Release
Despite plummeting video game sales and an apparent loss of interest, Nintendo releases their new NES in the US and Japan.
1985-01-01 00:00:00
Sega Master System
First released just in Japan as the SG-1000, Sega updated, rebranded, and released the Master System worldwide in 1985.
1990-01-01 00:00:00
The Person
In 1990, Dan McAdam's work on the inner narrative, The Person: An Introduction to Personality Psychology was published and attained rapid accord.
1993-01-01 00:00:00
DOOM & Myst
In 1993, both DOOM and Myst are released for PC.
1995-01-01 00:00:00
Sony Playstation
Sony releases the new Playstation console.
1999-01-01 00:00:00
EverQuest
EverQuest, the first MMORPG, is released and becomes phenomenally popular.
1999-01-01 00:00:00
Santa Monica Studio
Playstation establishes an indie game growth studio in the SIE Santa Monica Studios on Silicon Beach.
2000-03-10 00:00:00
Xbox
Microsoft enter the console gaming arena with the first ever Xbox.
2001-07-01 00:00:00
Game Studies
The International Journal of Computer Game Research releases the first journal volume of gaming theory under the banner of Game Studies.
2003-01-01 00:00:00
Narratologists vs Ludologists
The youth of Game Studies as an accepted area of academia sparked some dispute regarding what form the nature of study should take.
2004-01-01 00:00:00
Fable Franchise
Lionhead Studios releases the first of its player-beloved Fable games, a fantasy RPG, to the Xbox Console.
2005-05-07 00:00:00
Dr Dan Pinchbeck
Dr Dan Pinchbeck, eventual founder of The Chinese Room, begins releasing academic papers on the use of narrative in gaming.
2006-05-27 00:00:00
Play!
Play! A Video Game Symphony is the first ever videogame music concert, and is held in the Rosemont Theatre in Rosemont, Illinois.
2006-11-13 00:00:00
Gaming by Alexander Galloway
A series of gaming theory essays are released by Alexander Galloway.
2007-03-31 00:00:00
thechineseroom
thechineseroom is developed at the University of Portsmouth by Dr Dan Pinchbeck.
2008-12-11 00:00:00
Mental Agility through Gaming
A new research programme conducted by the University of Illinois concludes strategic video gaming improves critical cognitive skills in older adults.
2009-03-18 00:00:00
The Path
Tale-Of-Tales releases the game The Path, a short story horror interaction of Little Red Riding Hood.
2010-01-01 00:00:00
Dear Esther
The game Dear Esther is released as a reconfiguration of its original form as a Half Life 2 mod.
2010-07-21 00:00:00
Limbo
Limbo by Playdead is released as a platformer art-house game that focuses on a nightmarish dreamscape.
2011-08-16 00:00:00
Grendel Games Healthcare
In late 2011, Grendel Games completed work on the Virtual Endosuite.
2011-11-29 00:00:00
Amuse Me
French company Amuse Me release customised game development options where purchasers can create a video game of their own life.
2012-11-29 00:00:00
MOMA Installation
The Museum of Modern Art opens the first part of a growing video game modern art installation, sparking contention in the art world.
2013-05-10 00:00:00
Present Shock
Douglas Rushkoff releases his book, Present Shock, which outlines the concept of narrative collapse.
2014-02-25 00:00:00
Santa Monica Layoffs
SIE Santa Monica Studios announced layoffs from their core God of War team, despite being an indie game development studio.
2014-10-21 00:00:00
Rise of Art-House Gaming
Dear Esther named as one of the leading games in the art-house gaming movement by BBC Culture. (Warr, 2014).
2015-03-23 00:00:00
Laparoscopic Controller
Grendel Games releases the laparoscopic controller to accompany the game UnderGround, an entertainment RPG designed for surgical training.
2015-08-11 00:00:00
Everybody's Gone to the Rapture
Considered the spiritual sequel to Dear Esther, Everybody's Gone to the Rapture is released as a second interactive story by The Chinese Room.