The development of 'art house' gaming with particular emphasis on the impact of 'Dear Esther'

Dear Esther is a narrative-led immersive videogame concept, central to the so called 'art-house' gaming movement.

This timeline focuses on the innovations that led to the development of Dear Esther, and its impact on the initiation of the arts-house gaming movement. Dear Esther is one of a very small group of games that focuses on literature and a purple prose narrative style within interactive storytelling, as opposed to action-based gameplay. This game is particularly unusual due to its community-based development and subsequent importance to the gaming field. It should be noted that many academics and gamers find the label 'art house game' to be divisive; the label is used here simply as the common genre term.;xNLx;;xNLx;Art Game Overview: Wikipedia (2017): [Link_text](https://en.wikipedia.org/wiki/Art_game);xNLx;;xNLx;(Wikipedia, 2017a)

1889-09-23 00:00:00

Nintendo Gaming Card Co.

Nintendo was formulated by Fusajiro Yamauchi as a small family business producing handmade and hand-painted Hanafuda cards.

1892-01-01 00:00:00

Gaming History

Gaming has been a central part of human culture for millennia, with games found in archaeological sites across many parts of the world.

1934-07-01 00:00:00

Audio & Musical Narrative

Innovations for blinded soldiers in listened to rather than read narrative incidentally helped paved the way for narrative-driven games.

1935-12-31 00:00:00

First full-length audiobook recorded

The first full-length audiobook is recorded, of the short story Typhoon, read by BBC announcer Anthony McDonald. (Malvern, 2016a)

1938-01-01 00:00:00

Homo Ludens

The book Homo Ludens ("Man the Player") is written by John Huizinga, discussing the play element of culture and society.

1940-01-01 00:00:00

Nimatron

Nuclear physicist Edward Condon designs the Nimatron for the Westinghouse Pavilion at the New York World's Fair.

1942-01-01 00:00:00

Gaming Developments

A gradual series of steps were instrumental in leading to the eventual creation of videogames, particularly in game-based digital developments.

1945-12-31 00:00:00

Gamebook Creation

Gamebooks, or interactive fiction, begin to be released for children and young adults.

1948-01-01 00:00:00

Narrative RPGs

The development of narrative-driven Role Playing Games (RPGs) highlights the integration history between gaming and narrative storytelling.

1951-01-01 00:00:00

NIMROD

In 1951 the British computer company Ferranti develops NIMROD, the first ever gaming computer, as an exhibit for the Exhibition of Science.

1953-01-01 00:00:00

Chess vs Go

The British Go Association is formed in 1953. In contrast to rigidly rule-based chess, Go is rhizomatic with potentially unlimited moves.

1962-04-02 00:00:00

Spacewar!

Martin Graetz, Stephen Russell, and Wayne Wiitanen of the MIT conceive Spacewar! the first, now legendary, influential computer game.

1967-01-01 00:00:00

The Brown Box

In response to rapidly expanding television use, American engineer Ralph Baer began experimenting with a method to play games on the television.

1972-01-01 00:00:00

Arcade Pong!

Nolan Bushnell, co-founder of Atari, creates Arcade Pong! based on his experiences playing on the PDP-1 whilst at College.

1974-01-01 00:00:00

Dungeons & Dragons

Interactive fiction and board games jointly progressed into tabletop and board-based RPGs such as Dungeons & Dragons.

1975-01-01 00:00:00

Home Pong!

Building on the success of the arcade game Pong! developed in 1972 by Nolan Bushnell, Atari dedicate a team to building Pong! for home gaming.

1976-01-01 00:00:00

Bicameralism

Julian Jayes publishes The Origin of Consciousness in the Breakdown of the Bicameral Mind, in an attempt to define the origins of the inner narrative.

1977-09-11 00:00:00

Atari VCS

Pong!'s sales lead Atari to develop and release the first home console; the Atari VCS.

1978-01-01 00:00:00

Theoretical Developments

Theories on play and gaming, narratology, learning styles, and the inner narrative amongst others all have connections to the development of gaming.

1980-01-01 00:00:00

A Thousand Plateaus

A Thousand Plateaus: Capitalism & Schizophrenia by Deleuze and Guattari is released in France in 1980.

1980-01-01 00:00:00

Space Invaders

Desperate for a smash-hit to downplay competition, Atari release Space Invaders, a console version of a Japanese arcade game.

1981-01-01 00:00:00

Marie-Laure Ryan

Marie-Laure Ryan begins her works on narratology, particularly on narratology in new media forms.

1983-01-01 00:00:00

Gaming Economy

Video games could not have gained importance within a capitalist society without a strong economic foothold.

1985-01-01 00:00:00

NES Release

Despite plummeting video game sales and an apparent loss of interest, Nintendo releases their new NES in the US and Japan.

1985-01-01 00:00:00

Sega Master System

First released just in Japan as the SG-1000, Sega updated, rebranded, and released the Master System worldwide in 1985.

1990-01-01 00:00:00

The Person

In 1990, Dan McAdam's work on the inner narrative, The Person: An Introduction to Personality Psychology was published and attained rapid accord.

1993-01-01 00:00:00

DOOM & Myst

In 1993, both DOOM and Myst are released for PC.

1995-01-01 00:00:00

Sony Playstation

Sony releases the new Playstation console.

1999-01-01 00:00:00

EverQuest

EverQuest, the first MMORPG, is released and becomes phenomenally popular.

1999-01-01 00:00:00

Santa Monica Studio

Playstation establishes an indie game growth studio in the SIE Santa Monica Studios on Silicon Beach.

2000-03-10 00:00:00

Xbox

Microsoft enter the console gaming arena with the first ever Xbox.

2001-07-01 00:00:00

Game Studies

The International Journal of Computer Game Research releases the first journal volume of gaming theory under the banner of Game Studies.

2003-01-01 00:00:00

Narratologists vs Ludologists

The youth of Game Studies as an accepted area of academia sparked some dispute regarding what form the nature of study should take.

2004-01-01 00:00:00

Fable Franchise

Lionhead Studios releases the first of its player-beloved Fable games, a fantasy RPG, to the Xbox Console.

2005-05-07 00:00:00

Dr Dan Pinchbeck

Dr Dan Pinchbeck, eventual founder of The Chinese Room, begins releasing academic papers on the use of narrative in gaming.

2006-05-27 00:00:00

Play!

Play! A Video Game Symphony is the first ever videogame music concert, and is held in the Rosemont Theatre in Rosemont, Illinois.

2006-11-13 00:00:00

Gaming by Alexander Galloway

A series of gaming theory essays are released by Alexander Galloway.

2007-03-31 00:00:00

thechineseroom

thechineseroom is developed at the University of Portsmouth by Dr Dan Pinchbeck.

2008-12-11 00:00:00

Mental Agility through Gaming

A new research programme conducted by the University of Illinois concludes strategic video gaming improves critical cognitive skills in older adults.

2009-03-18 00:00:00

The Path

Tale-Of-Tales releases the game The Path, a short story horror interaction of Little Red Riding Hood.

2010-01-01 00:00:00

Dear Esther

The game Dear Esther is released as a reconfiguration of its original form as a Half Life 2 mod.

2010-07-21 00:00:00

Limbo

Limbo by Playdead is released as a platformer art-house game that focuses on a nightmarish dreamscape.

2011-08-16 00:00:00

Grendel Games Healthcare

In late 2011, Grendel Games completed work on the Virtual Endosuite.

2011-11-29 00:00:00

Amuse Me

French company Amuse Me release customised game development options where purchasers can create a video game of their own life.

2012-11-29 00:00:00

MOMA Installation

The Museum of Modern Art opens the first part of a growing video game modern art installation, sparking contention in the art world.

2013-05-10 00:00:00

Present Shock

Douglas Rushkoff releases his book, Present Shock, which outlines the concept of narrative collapse.

2014-02-25 00:00:00

Santa Monica Layoffs

SIE Santa Monica Studios announced layoffs from their core God of War team, despite being an indie game development studio.

2014-10-21 00:00:00

Rise of Art-House Gaming

Dear Esther named as one of the leading games in the art-house gaming movement by BBC Culture. (Warr, 2014).

2015-03-23 00:00:00

Laparoscopic Controller

Grendel Games releases the laparoscopic controller to accompany the game UnderGround, an entertainment RPG designed for surgical training.

2015-08-11 00:00:00

Everybody's Gone to the Rapture

Considered the spiritual sequel to Dear Esther, Everybody's Gone to the Rapture is released as a second interactive story by The Chinese Room.

The development of 'art house' gaming with particular emphasis on the impact of 'Dear Esther'

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