The design iterations of the Oculus Rift

This is a timeline of all the design iterations of the Oculus Rift Head mounted display as published, shown in public or rendered in internal docments.

This is an unofficial timeline of the evolution of designs for the Oculus Rift VR headset as published, shown or leaked from internal presentations by OculusVR.;xNLx;;xNLx;For any questions, corrections or additions, please contect me at - thank you.;xNLx;;xNLx;OculusVR and Oculus Rift are registered trademarks (I presume) by OculusVR (

2012-08-01 05:53:46

Kickstarter campaign launched

This rendering was shown as concept art fpr the Developer kit on the Kickstarter campaign page.

2012-08-02 19:50:44

Cardboard Prototype shown at QuakeCon 2012

Cardboard prototype as shown at Quakecon in August 2012.

2012-08-16 19:50:44

Duct tape prototype v2

Oculus Rift's latest VR headset prototype gets a showing at Gamescom 2012

2012-09-03 19:50:44

Early red duct tape prototype

According to an article up on Tom's Hardware, the author was able to play with an early prototype of the Oculus Rift HMD at PAX Prime 2012 in Seattle from August 31 to September 2nd, 2012.

2012-11-28 19:50:44

First Deveveloper Kit iteration

According to 3D Vision blog, a slightly different, yet almost finalized version of the DevKit 1 was shown to them end of november 2012.

2013-03-30 05:53:46

Actual Developer Kit v1.0

According to Wikipedia, the pledged headsets started to arrive around the 30th of march 2013.

2013-04-01 00:00:00

Consumer v1 Concept Art

This concept art of the Consumer version leaked from an internal presentation given at OculusVR.

2013-06-11 05:53:46

HD Prototype as shown at E3 2013

Oculus VR reports showing the HD prototype at the E3 on June 11 2013. These prototypes where apparently also shared with partners like CCP (EVE Online, Valkyrie).

2014-01-24 05:53:46

Crystal Cove prototype shown at CES 2014

The Crystal Cove prototype introduces positional tracking and low persistence.

2014-05-19 00:30:00

Official DevKit v2

On march 19th, OculusVR revealed the new DevKit v2 with 960*1080p resolution, an external camera and LEDs for positional tracking, as well as low latency for heightened immersion.

The design iterations of the Oculus Rift

Copy this timeline Login to copy this timeline 3d

Contact us

We'd love to hear from you. Please send questions or feedback to the below email addresses.

Before contacting us, you may wish to visit our FAQs page which has lots of useful info on Tiki-Toki.

We can be contacted by email at:

You can also follow us on twitter at

If you are having any problems with Tiki-Toki, please contact us as at:


Edit this timeline

Enter your name and the secret word given to you by the timeline's owner.

3-40 true Name must be at least three characters
3-40 true You need a secret word to edit this timeline

Checking details

Please check details and try again