New Eden Timeline

A timeline for the history and lore of New Eden.

The Eve Gate opens

A natural wormhole leading to the New Eden solar system is discovered. Humans travel through the wormhole and begin to explore the worlds beyond. They soon construct a gate around the wormhole providing a stable link between the old stars of humanity and the new world.

Jamyl Sarum returns (YC 110)

The Minmatar Elders launched their own invasion of the Amarr Empire, conducting landings on numerous planets in an effort to free the remaining Minmatar held as slaves by the Amarr. This action prompted the return of Jamyl Sarum at the head of an Amarr fleet, and wielding a superweapon that was able to turn back the Minmatar assault.

The Dark Ages

Due to the collapse of the New Eden stargate network, most colonies are cut off from all other settlements in the cluster. Many perish, while others, lacking the ability to maintain their technology, slowly decay and devolve into less advanced societies. There is very little to hint at what took place during this dark time beyond the fragmentary remnants of lost civilizations and myths handed down through the ages.

Colonization of new Eden

Mass colonization begins and a network of gates are constructed across the star cluster in the next few decades. The cluster as a whole soon takes on the name New Eden. Numerous ethnic, political and religious groups travel to New Eden to establish colonies. Powerful megacorporations also join the drive to explore and exploit the worlds found beyond the EVE Gate.

The Eve Gate closes

A cataclysmic event results in the collapse of the New Eden wormhole and the sudden closure of the EVE Gate. As a result of the catastrophe the New Eden stargate network experiences a cascading failure and the human colonies are cut off, not only from the home galaxy but also from one another. By 8100 AD the smaller colonies and settlements have perished, with only larger settlements on relatively hospitable planets surviving.

The Amarr Empire rises

Originating as a society of religious colonists, the Amarr truly began their path to mastery of the greatest star empire in New Eden with the coronation of the first Amarr Emperor. As the early Amarr society began to be transformed into a theocratic empire, they became aware of other peoples on their home planet of Athra, later renamed Amarr Prime. Determined to spread the word of their religion, the Amarr launched the ‘Reclaiming’: a campaign to conquer the entire planet. The Amarr completed their conquest of Amarr Prime in 20544 AD, and soon began to look to the heavens. Able to reverse-engineer faster-than-light technology from an ancient stargate in the Amarr system, the Empire soon spread far across the stars. Any race the Amarr encountered were absorbed into the Empire by force of arms, and none were able to withstand them until the fateful encounters with the Gallente and Jove. By 21950 AD, the Amarr Empire controlled vast swathes of space and had established the system of Royal Houses, with the Emperor unquestioned as both religious leader and supreme ruler of the Empire.

A legacy of Caldari unity

The planet of Caldari Prime was fortunate to have been colonized by a megacorporation that set in motion the process of terraforming before the catastrophe that closed the EVE Gate. While life was hard, a handful of outposts survived until the air of Caldari Prime became breathable. In time civilization spread across the planet, but inevitably it had devolved to a feudal mode of living. Eventually the two great empires of Raata-Oryioni and Fuukiuye joined under one rule: the Raata Empire. The Raata Empire unified the vast majority of the people of Caldari Prime and endured until its fall in 20998 AD, whereupon it was divided into many states. Yet the Raata period left a great legacy among the Caldari: one of kinship, the importance of family and a sense of collective unity despite a tendency towards independence and internal disputes. The Raata Empire laid the foundations of the unique Caldari sensibility that would lead to the establishment of the Caldari State many centuries later.

Minmatar civilization emerges

The planet Matar was quickly colonized by numerous expeditions due to its very hospitable conditions. When the EVE Gate closed, most of the Matar settlements survived, although they soon lost their technology as lack of supplies led to an inevitable breakdown. Several distinct civilizations developed on Matar and gradually became aware of one another. Eventually, technological advances allowed for regular trade between the different societies and a global culture developed, albeit one steeped in tribal traditions. Over time, the Minmatar unified in a loose empire and made their way into space. The Minmatar Empire was able to settle colonies on a number of planets and moons in several local systems, usually depending on ancient stargates. The later Amarr invasion shattered the Minmatar Empire but memories of tribal unity persisted until the later Minmatar Republic could be founded amidst the flames of rebellion.

Gallente culture blossoms

Although Gallente Prime was a fairly hospitable planet and colonized by people of common cultural heritage, there was an inevitable descent into a medieval society during the Dark Ages of New Eden. In time, the great Rouvenor family came to power on the Garoun continent and quickly built the greatest empire that world had ever seen. Under the great Doule dos Rouvenor III, the Garoun Empire’s extent encompassed much of the planet, though it was not without powerful rivals. The Age of Rouvenor, as it has come to be known, heralded enormous strides in cultural and technological development. While the Garoun Empire collapsed in 21834 AD, it left an indelible imprint on Gallente culture. In particular, the Garoun Empire’s remarkable emphasis on personal liberty echoed down the ages. Indeed, democracy and freedom came to define the global civilization that eventually reached out to the stars and established the Gallente Federation.

The Amarr-Minmatar conflict

The Amarr Empire, driven by its religion to “Reclaim” the stars and all living around them, expands rapidly and eventually comes into contact with the much smaller Minmatar Empire. The Amarr easily subdue the Minmatar in an attack known as “The Day of Darkness” and take many thousands of slaves. The Amarr continue their slave raids for many decades until finally escalating their attacks into an all-out war of conquest. In the end, the Minmatar Empire is no more and the entire Minmatar race enters a period of subjugation and slavery under the rule of the Amarr Empire.

The Caldari-Gallente war

Inhabiting two planets in the same solar system, the Caldari and Gallente peoples established contact with one another as soon as space technology was developed by the more advanced Gallente. When the Gallente formed their federation with other races they had encountered, such as the Intaki and Mannar, it seemed natural to them that the Caldari should join also. While the Caldari acquiesced in this, the fiercely independent nature of their corporations led them to establish secret bases and colonies in several star systems. The discovery of these bases was the spark that eventually led to the Caldari-Gallente War. A bitter conflict, the war leads to the expulsion of the Caldari from their home planet and the formation of the Caldari State as a fully-independent corporate empire.

Empires in contact

After much expansion, and conflict, the four major nations of New Eden’s core have established contact with one another. The first contact between the Amarr Empire and the Gallente Federation in 23180 AD had been handled with caution on both sides. It soon became clear to both empires that, given their comparable military power, conflict between the two would be devastating to all. After cautious probing the Caldari also encounter the Amarr and establish relations. In the course of events, both the Caldari State and Gallente Federation become aware of the subjugated Minmatar people. Shortly after this, the mysterious Jove make themselves known to the empires.

The Great Rebellion

The Amarr Empire, perceiving the Jove as an insidious threat but apparently militarily weak, launch an attempted invasion of the Jove Empire. This attack is swiftly halted in its tracks by the total defeat of the Amarr invasion force by a Jovian mothership at the Battle of Vak’Atioth. The unprecedented and devastating defeat of their fleet throws the Amarr Empire into turmoil and the Minmatar rebel movement seize the moment to strike. The Great Rebellion results in the expulsion of the Amarr from the Minmatar homeworld and surrounding regions. It is the single greatest loss of territory in the history of the Amarr Empire. The Minmatar Republic is formed and swiftly recognized by the Gallente Federation. The Amarr, in no state to fight a war on multiple fronts, accept reality and concentrate on defending their borders and establishing the Ammatar Mandate, a client state of Minmatar subjects that remain loyal to the Empire.

Battle of Vak’Atioth

Enter story info here

Ammatar Mandate

Enter story info here

The gift of the Capsule

For reasons known only to themselves, the Jove establish contact with the Ishukone Corporation – a Caldari megacorporation – and give it the technology of the hydrostatic capsule, a means of integrating a pilot so closely with his ship that they are able to operate its systems as an extension of their own body. The swift reaction time and reduction in crew this technology enables leads to its rapid adoption by the Caldari. The technology is soon acquired by the other empires and many ship designs were adapted for use by capsule pilots.

CONCORD established

Despite ongoing conflicts and disputes, the five empires come together to form the Consolidated Cooperation and Relations Command: CONCORD. The organization soon becomes more than just a forum for diplomacy between the empires and rapidly grows into a powerful entity in its own right. Subsequently, the Yulai Convention, named after CONCORD’s headquarters in the Yulai system, develops into a comprehensive body of interstellar law regulating activities in space controlled by the empires.

New Eden Standard Time (YC 0)

A major interstellar conference is held aboard the Jovian cruiser Yoiul and attended by representatives of all the empires. The Yoiul Conference establishes a universal date and time format that becomes known as New Eden Standard Time or EST. Universal dating from this time follows the Yoiul Conference format and 23236 AD is equivalent to YC 0 in the new system.

Caldari-Gallente war ends (YC 12)

Reduced to sporadic border skirmishes, and with peace talks under way for some years, the long war between the Caldari State and the Gallente Federation finally ends. The Federation fully recognizes the State as a sovereign entity but Caldari Prime remains under Gallente control. For their part, the Caldari State corporations retain control over all their original colonies and bases. As a peace settlement, the agreement was not fully satisfactory to either party and relations between the Federation and State were to remain frosty at best. The status of Caldari Prime, in particular, remained controversial for many Caldari nationalists.

Caldari-Gallente war ends (YC 12)

Reduced to sporadic border skirmishes, and with peace talks under way for some years, the long war between the Caldari State and the Gallente Federation finally ends. The Federation fully recognizes the State as a sovereign entity but Caldari Prime remains under Gallente control. For their part, the Caldari State corporations retain control over all their original colonies and bases. As a peace settlement, the agreement was not fully satisfactory to either party and relations between the Federation and State were to remain frosty at best. The status of Caldari Prime, in particular, remained controversial for many Caldari nationalists.

The Capsule and the Clone (YC 104)

While the empires had used the capsule for some time, its fullest maturity as a technology was reached when advanced cloning technology was married to the original hydrostatic capsule design. The result of this fusion of technologies was a new class of human beings: the capsuleers.

The Empyrian Age begins (YC 105)

After the fusion of the capsule and the clone, the new capsuleer class began to make their presence felt more and more in New Eden. CONCORD’s decision to license independent capsuleers led to increasing numbers of the augmented pilots hurtling along the spaceways of the cluster. Inevitably, some of the most independent-minded capsuleers became mercenaries, pirates and worse. Others remained loyal to the empires or were happy enough to pursue peaceful lives of exploration and trade. Whether reviled or hailed, the rise of the capsuleers, called by some ‘Empyreans’, signaled the dawn of a new age for New Eden.

Capsuleer alliances recognized (YC 106)

In the zero security Outer Regions, the capsuleers rapidly set about establishing control over large swathes of territory. The discovery of a network of “smuggler gates” considerably assisted the capsuleer colonization of these regions, as did the presence of long-abandoned stations that they promptly appropriated for themselves. By the end of the year, the Outer Ring Excavations corporation had started selling starbase components and moon-mining equipment to independent capsuleers. The formal recognition by CONCORD of capsuleer alliances and the control they exerted over the Outer Regions followed swiftly.

Drone Regions open (YC 108)

Empires and capsuleers alike were startled when a number of offline stargates in north-eastern New Eden spontaneously reactivated. Tentative explorations indicated that as many as eight previously closed-off regions could now be accessed. CONCORD warned that the new regions should not be entered due to unspecified dangers, but were largely ignored by the capsuleer population. It was soon discovered that the regions were heavily-populated by rogue drones, leading many to call them the “Drone Regions.”

Tibus Heth rises to power (YC 110)

The Caldari State was shaken by revolution as Tibus Heth, a “Man of the People” figure, rose to power on a wave of popular sentiment, backed by considerable and mysterious funding. Heth’s control over the Caldari State was cemented in the wake of the Malkalen Incident. A radical nationalist, Heth’s moment to strike against the Gallente Federation was supplied inadvertently by the neutralization of CONCORD command and control by a Minmatar Elder fleet. In the absence of any check on his actions, Heth launched an invasion of the Luminaire system and seized Caldari Prime.

Empyrean War begins (YC 110)

The Caldari State was shaken by revolution as Tibus Heth, a “Man of the People” figure, rose to power on a wave of popular sentiment, backed by considerable and mysterious funding. Heth’s control over the Caldari State was cemented in the wake of the Malkalen Incident. A radical nationalist, Heth’s moment to strike against the Gallente Federation was supplied inadvertently by the neutralization of CONCORD command and control by a Minmatar Elder fleet. In the absence of any check on his actions, Heth launched an invasion of the Luminaire system and seized Caldari Prime. The Minmatar Elders launched their own invasion of the Amarr Empire, conducting landings on numerous planets in an effort to free the remaining Minmatar held as slaves by the Amarr. This action prompted the return of Jamyl Sarum at the head of an Amarr fleet, and wielding a superweapon that was able to turn back the Minmatar assault. As CONCORD finally regained control of its systems, a state of war existed between the empires of New Eden. The Empyrean War had begun.

Minmatar Elders launch invasion of Amarr Empire (YC 110)

The Minmatar Elders launched their own invasion of the Amarr Empire, conducting landings on numerous planets in an effort to free the remaining Minmatar held as slaves by the Amarr. This action prompted the return of Jamyl Sarum at the head of an Amarr fleet, and wielding a superweapon that was able to turn back the Minmatar assault.

Jamyl Sarum crowned (YC 110)

Following her victorious return in battle against the Minmatar invaders, Jamyl Sarum’s triumph was completed when she was crowned Empress of Amarr with all the pomp and circumstance that the Empire could muster.

Seyllin Disaster as wormholes emerge (YC 111)

One event and its aftermath dominated YC 111 above all others: the Seyllin Disaster. The destruction of the inhabited Gallente world of Seyllin I was one catastrophic effect of a more profound and widespread phenomenon: the emergence of unstable wormholes across the New Eden cluster. The long-term effects of the wormholes can only be guessed at but it was Seyllin, with its almost inconceivable human tragedy, that gripped New Eden before the wider impact of events began to be comprehended.

Sansha's Nation strikes at the empires (YC 112)

Taking advantage of wormhole manipulation technology unknown to the core empires, their old foe Sansha Kuvakei returned to plague them with a series of incursions into their space. The focus of the Sansha’s Nation raids appeared to be on two things: harvesting people to be converted into True Slaves and pursuit of some mysterious goal involving ancient technologies. Capsuleers of all loyalties were soon involved in the fight against the Sansha incursions, although some chose to fight on the side of Sansha Kuvakei and his cybernetic legions. Following large scale incursions and harvesting operations throughout the year, Sansha incursions began to be effectively combated in most instances but continued to be an existential threat.

Sleeper technology exploited (YC 114)

As the systems accessible through unstable wormholes – known collectively as “W-space” – were explored the ruins of an ancient civilization had been discovered. While the “Sleeper” civilization appeared long dead, their technology remained and in many cases was in a functioning state. Not least were the security drones that the Sleepers had left behind, some with all the power and capability of battleships. Many explorers fell victim to these implacable and silent guardians of the Sleeper civilization’s tombs. Despite the dangers, the remnants of Sleeper technology were eagerly recovered by capsuleers and the empires alike. It was not long before scientific and technological advances of all kinds began to be made using the insights provided by Sleeper artefacts. Rumors of great strides in posthuman technology began to filter out by the end of YC 114, although the empires maintained a stony silence on the subject.

The Battle of Caldari Prime (YC 115)

At the end of March YC 115, the Federation Navy launched a major assault against the Caldari Navy’s Leviathan-class titan Shiigeru – in orbit around Caldari Prime since its reconquest as a guarantee of orbital space superiority and a standing threat of mass-destruction. Deploying a capital assault force of Nyx-class supercarriers and Moros-class dreadnoughts, the Federation forces were considerably aided by capsuleer supporters. While the Shiigeru and its escorts were supported by Caldari loyalist capsuleers, the attacking forces proved too strong and the titan was destroyed. Large sections of the titan’s superstructure impacted on the surface of Caldari Prime, causing widespread destruction. On Caldari Prime itself, clone mercenaries fought fiercely for both the Caldari and Gallente ground forces. Caldari forces were able to hold a slight majority of the planetary surface, a major factor in the subsequent demilitarization and division of the planet between Caldari and Gallente administrations.

Clone troopers revealed (YC 115)

Large-scale and unusually wide-spread ground fighting erupted across New Eden during the first month of YC 115. It soon became clear that the nature of the combat was unusually brutal, with the participating troops taking unusually high casualties on all sides. Reports indicated that these soldiers were very well equipped, heavily-armed and able to strike at will using dropships and specialized personal “dropsuits”. The sudden emergence of an apparent escalation in military technology on all sides caused considerable fear and suspicion across New Eden. Even though the governments and militaries of the four core empires refused to comment on these events, rumors swiftly began circulating that these soldiers were cloned troopers willing to take suicidal risks in battle. The rumors were soon confirmed, despite continuing silence from the empires, when the capsuleers began to use the services of these new mercenaries and openly discuss them. The clone pilots had been joined by clone troopers, and it was clear the battlefields of New Eden would never be the same again.

The Battle of Caldari Prime (YC 115)

At the end of March YC 115, the Federation Navy launched a major assault against the Caldari Navy’s Leviathan-class titan Shiigeru – in orbit around Caldari Prime since its reconquest as a guarantee of orbital space superiority and a standing threat of mass-destruction. Deploying a capital assault force of Nyx-class supercarriers and Moros-class dreadnoughts, the Federation forces were considerably aided by capsuleer supporters. While the Shiigeru and its escorts were supported by Caldari loyalist capsuleers, the attacking forces proved too strong and the titan was destroyed. Large sections of the titan’s superstructure impacted on the surface of Caldari Prime, causing widespread destruction. On Caldari Prime itself, clone mercenaries fought fiercely for both the Caldari and Gallente ground forces. Caldari forces were able to hold a slight majority of the planetary surface, a major factor in the subsequent demilitarization and division of the planet between Caldari and Gallente administrations.

Mercenary Colonies in Molden Heath (YC 115)

Seeing an opportunity to solve a longstanding security problem in Molden Heath, the Thukker Tribe took the extraordinary step of inviting the recently-emerged clone mercenaries of New Eden to settle in the unstable Minmatar region. From mid-May YC 115, clone soldiers began to arrive in force and colonize designated districts on the temperate planets of Molden Heath. In extending this invitation to the heavily-armed immortals, the main purpose of the Thukker was to establish forces powerful enough to discourage the Angel Cartel from any repetition of their previous planetary invasions in the region. The move proved controversial in the Minmatar Republic but the Thukker Tribe firmly argued the merits of encouraging a strong mercenary presence as a means to deter further Cartel aggression.

Quafe Company founded

Quafe Company founded

Quafe: The Girani-Fa incident

The Federation and the Empire clashed over ownership of the mineral rich system Girani-Fa, located close to both their borders. After the Empire discontinued negotiations with the Federation delegation, the dispute seemed to be headed straight for all-out war. But a few days later an extraordinary thing happened. The Amarrians declared that while they were ready to continue negotiations, they would only conduct them with representatives from the Quafe Company, claiming the latter were the only group within the Gallente Federation with enough vested interest on both sides of the border to be able to look at the matter from a neutral perspective. The Gallente government, looking to avoid war, agreed to these requests and so a delegation made up of top Quafe Company executives was sent to meet with the Amarrian delegation. A few weeks later an agreement was reached: the system was to come under Gallentean control, but a fixed amount of minerals was to be sold to the Amarrians each year at cost price.

Quafe: Quafe Zero launched

From ad: As a capsuleer, you are immortal. You have all eternity to seize your destiny. Shouldn’t you have a soft drink that can perform as well as you? Quafe thinks so. That’s why we’ve developed Quafe Zero. Using the latest in cutting edge biotechnology, our industry-leading scientists have reverse-engineered Quafe Zero from compounds found only in Sleeper vessels. Quafe Zero is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit. The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don’t. The result is an immediate and direct boost to your performance, with Zero drawbacks!

Caroline's Star: Stellar anomaly detected by capsuleer Caroline Grace

Scientists have confessed to being at a loss to explain an apparently superluminal cosmic phenomenon, following the detection of a new and growing stellar anomaly by capsuleer stargazers shortly after 18:00 EVE Standard Time yesterday. Prompted by the observations of noted capsuleer space photographer Caroline Grace, several capsuleers last night detected an apparent "new star" in the local star field and immediately began efforts to triangulate its location.

Jove established in Utopia

Jove civilisation occupied only the Utopia system. Seven Sleeper ships in the New Eden system, comissioned to build the first stargates of the Jove civilisation. Each ship contained some 30,000 Architects, their Enheduanni crew/caretakers, and the materials and components for a gate each and basic colony infrastructure. All seven ships succeeded. Securing the Joves foothold in the New Eden cluster.

Fall of the First Jovian Empire

The Elders brought about its fall. The Elders were one of the first groups to use genetic engineering for a special purpose, namely that of slowing the aging process. Once, the Elders were a prominent political force in the Jovian society, but after they brought about the fall of the first Jovian empire they have become more reclusive. Elders can become many centuries old, it's uncertain exactly how old they can become, but some suggest they can outlive even members of the Amarrian royal families. Presumably the Enheduanni are the Elders, they are the only known political force predating the Directorate, and life extension would explain their ability to survive the long journey to Utopia as caretakers and crew.

End of the Yan Jung era

End of the Yan Jung era

Sleepers in Anoikis

"The [Sleeper] structure [in w-space] is at least twelve thousand years old."[T1 pg83-87]

Rise of the Second Jovian Empire

First Jovian Empire

Second Jovian Empire

Rise of the Third Jovian Empire

The Third Empire was founded amidst the devastation of the Jovian Disease.

CMS-17 system colonized

The system CMS-17 is discovered, later renamed Pator. The main planet, Matar, is quickly colonized due to its very hospitable conditions.

Primitive contact

Distinct civlizations on Matar gradually become aware of each other, but primitive technology keeps them from maintaining a steady contact.

Global culture develops

By this time the technology level is sufficient for regular trade and advances speed up. A global culture has develops, yet remains steeped in tribal traditions.

Launch
Copy this timeline Login to copy this timeline 3d

Tiki-Toki Timeline Maker - Make beautiful timelines you can share on the web Tiki-Toki Desktop - Create interactive timelines and share them on your computer

Contact us

We'd love to hear from you. Please send questions or feedback to the below email addresses.

Before contacting us, you may wish to visit our FAQs page which has lots of useful info on Tiki-Toki.

We can be contacted by email at: hello@tiki-toki.com.

You can also follow us on twitter at twitter.com/tiki_toki.

If you are having any problems with Tiki-Toki, please contact us as at: help@tiki-toki.com

Close

Edit this timeline

Enter your name and the secret word given to you by the timeline's owner.

3-40 true Name must be at least three characters
3-40 true You need a secret word to edit this timeline

Checking details

Please check details and try again

Go
Close